Sep 282010

New screenshots from the upcoming third game in the popular Resistance franchise have surfaced.

The shots do not give much away about the plot of the game but they do help to convey the game’s tone and hint at some of the scenarios  the player may face.

The shots seem to be a mixture of concept art and in-game shots but no official shots of raw gameplay have been released as of yet.

The game is sceduled for a 2011 release exclusively on the Playstation 3.

The rest of the leaked screens can be viewed at this location:

Aug 262010

After being a student for the past 6 years of my life I’ve had to work out clever ways of getting both the most out of my money and the most out of my gaming. Well, I worked out a few useful tips which I will now pass on to anyone else who wants to see their gaming budget go further.

So, in no particular order here are my five top tips for gaming on a budget:

#1: Buy games with High Replayability

One of the most obvious ways to save money on games is to buy less games and one of the best ways to be able to buy less games is to buy games which you can play for longer without getting bored.

Games with a strong multiplayer and a strong community to match are always good choices. A game like Halo 3 has had a strong multiplayer following ever since 2007, other good multiplayer games to try would be cheap but well-loved multiplayer shooters like Counter Strike Source or Team Fortress 2 – both games rife with players and custom Mods. One of the deepest multiplayer experiences recently released on the market right now would be Starcraft 2: Wings of Liberty. Call of Duty might be a series to avoid what with all the rich people migrating over to the new yearly instalments.

You don’t necessarily have to buy games with a multiplayer component to keep playing them for a long time. Certain genres can generally be played for longer than others just by default. A game like Fallout 3, Oblivion, Mass Effect or Final Fantasy XIII will keep you busy for a lot longer than a game like Kane and Lynch 2: Dog Days just because an open world RPG will have more for you to do than a linear third person shooter. However you don’t have to be an RPG nut to get a rich single player experience. Many games can last you plenty long if you’re enough of a completionist. One game worthy of mention would be Bayonetta, a game that can last you anything up to 60 hours and demands multiple play-throughs if you want to see everything the game has to offer. Luckily, because the game is so good that doesn’t even feel like a chore.

#2: Be Patient

Patience is a virtue – and being virtuous could save you money. New games are expensive luxuries but if you’re willing to be patient and wait a few weeks after release to get a game then you could get yourself some sweet deals. This is because retailers need to clear shelf room for more games coming in so they’ll often reduce prices on older games to make room – this is something which you should definitely take advantage of so long as you can resist the urge and the hype and wait.

#3: Buy Pre-owned/Trade Old Games in

First things first – no you’re not murdering the videogame industry by looking for a good pre-owned deal now and again. Sure whiny multi-million dollar corporations might want to make you think you are but I and many other people have been buying pre-owned games since the 90s and the industry hasn’t croaked it just yet. Developers are still getting paid and you’re still able to enjoy the game. I’m not talking about getting brand new releases pre-owned and only saving a tiny bit of money (not because of any moral reason, just because it’s often a rip off) but you’d be surprised just how much a few weeks and a previous owner can reduce the price of a good game.

Trade-ins are a good way to save money also. Sure, it’s nice to have a nice shelf full of games but if the game isn’t being played then all it’s doing on that shelf is gathering dust and slowly losing value and I personally think that if an old games helps you to buy a newer and better game – then it’s a win.

#4 – Shop Around

This is one of the best ways to save just that little bit extra on a game you want. Rather than going into your local games store and impulse buying decide which game you want before you go out and then see how much you can get it for in every nearby retailer – you’d be surprised how often you get lucky and find the game on special offer somewhere. Better yet if you shop on the internet a lot then checking multiple websites for the same game can also sometimes save you money.

For PC gamers out there try looking for the boxed versions of a game instead of always relying on services like Steam. The sales of retail PC games are dropping faster than a hippo with an anvil tied to it that’s just been thrown out of an aeroplane. This means retailers will often sell boxed games for very cheap after a while to either tempt you off of Steam and D2D and to clear shelf space for other games coming out that month. Some boxed PC games also go for extremely cheap pre-owned. Just make sure you don’t buy pre-owned PC games with crazy DRM on them.

#5 – Steam Sales

Okay, I know not everybody reading this games on a PC or uses Steam but when it comes down to getting your money’s worth you really can’t beat sales on Steam. There are always a few big Steam sales in the year such as near Christmas, black friday and in July where not many new games are released. Sometimes Steam sales can just come out of the Blue which means there’s often a good game to be bought for next to no money. Just to give you an idea of how much money you can save in a big Steam sale this is what one of their game packs included:

The THQ Game Pack included (deep breath): Company of Heroes, Company of Heroes: Opposing Fronts, Company of heroes: Tales of Valour, Frontlines: Fuel of War, Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers, Juiced 2: Hot Import Nights, Metro 2033, Red Faction, Red Faction 2, Red Faction Guerrilla, S.T.A.L.K.E.R.: Shadow of Chernobyl, Saints Row 2, Titan Quest, Titan Quest: Immortal Thrown, Warhammer 40k: Dawn of War Gold Edition, Warhammer 40k: Dawn of War – Soulstorm, Warhammer 40k: Dawn of War – Dark Crusade, Warhammer 40k: Dawn of War 2, Warhammer 40k: Dawn of War 2 – Chaos Rising and World of Zoo. That load of games bought separately would normally cost you £257.99. During the Steam Summer Sale that pack was selling for £52.99 – that’s a saving of nearly £205. I don’t know how much that is in US Dollars but I’m sure you all get the idea – and the games in that collection are good (mostly).

Hopefully these 5 tips will help gamers out there on a budget enjoy their games more and ultimately enjoy more games.

Aug 202010

The relevancy of game reviews and the methods by which they are made has become a big issue during this current generation of consoles. I’m sure a lot of readers on this site remember the fiasco surrounding the sudden sacking of Jeff Gerstmann from Gamespot for his review of Kane and Lynch: Dead Men. All over the internet fanboys will bitch about how a game’s score is unfair because some other game in the same genre scored higher.

In my opinion the reason why people might read or watch game reviews are totally different to what I used to use game reviews for back when I was a younger gamer. Back in my gaming youth, around the late nineties to just after the millennium it seems that reviews were actually used for their primary purpose which was to determine whether the game you were going to drop your pocket money on was actually any good. There was also no way you could really see footage of said game since broadband wasn’t a common household possession at all so all you could go on were screenshots either in your preferred magazine or on the back of the box.

However, during the most recent generation of games and consoles it seems to me that reviews have become less and less important for gamers when deciding what games they will buy. Now that broadband is affordable and most importantly: fast it appears that the biggest factor in whether a game will sell well is how much hype surrounds the game leading up to its eventual release.  A good case in point would be Red Dead: Redemption, easily one of the most popular games of this year which I’m sure will be at least a contender for game of the year on most websites and in most magazines. Red Dead: Redemption’s  success certainly can’t be put down to the popularity of its predecessor: Red Dead Revolver, a game from the previous generation of consoles which got good but by no means great reviews and managed to sell 1.5 million copies by March 2008 – that’s 4 years since its release.

In my opinion Red Dead: Redemption did well because it had some great responses from gaming press whilst it was in its development cycle but perhaps more importantly because it was a game made by Rockstar – a game developer which has become known for producing quality titles in particular the Grand Theft Auto series. I’m not for one second saying that Red Dead: Redemption did not deserve its success, I own the game myself and it is indeed brilliant but that fact is purely coincidental when it comes to how well the game did. The game was at the top of Amazon’s pre-order chart before a single review of the game had ever been written. This shows that the hype of another open-world game by the famous Rockstar studios certainly played a part.

It’s not only just because of the advances of technology or new-found cyber independence that has affected the relevancy of game reviews but also the shift in the video game market. With consoles like the Xbox 360 and the Wii bringing gaming more and more into the mainstream game companies now have to attempt to reach out to people who won’t read a website like this or many others, people who aren’t going to bother picking up a game magazine or people who maybe don’t know other gamers on or offline. Suddenly publishers are using hype more and more to secure a purchase. Small budget PC titles from little-known developers like the S.T.A.L.K.E.R series (4 million copies sold) don’t need to rely on marketing campaigns and hype because their audience are the type who wouldn’t listen to that anyway – they’d be far more likely to go online and research for themselves. However in the realm of the home consoles and the mainstream videogame market we are seeing multi-million dollar ad campaigns left, right and centre. Even a game like Dante’s Inferno was advertised on a major sporting event because whilst not a bad game, EA knew that was the best way to generate hype and excitement for the game because reviews certainly weren’t going to give it a whole lot of love. This was because God of War 3 was coming along just weeks later.

From what I understand from talking to other gamers nowadays, reviews aren’t so much used to decipher whether you should buy a game but are instead used as some sort of justification for their purchase. People buy into a game’s hype, play demos, watch videos online and they know a good game when they see one but if the reviews which come out do not put the game on an equally high pedestal then many readers complain that the review was wrong or that the reviewer is biased. The only things biased are the readers, their objectivity beaten within an inch of its own life by the barrage of hype-fists which have been going for 6 months prior to release.

It feels like reviews have gone from being used to help the consumers find a good product to simply being used as a short mono-worded quote which can be shoved on the front of the box in a way which could make even the most rubbish of games sound good. Instead of accepting reviews as a second opinion they are being used as the cogs that turn the fanboy war-machine when games like Killzone 2 get a score 0.3 points lower than Halo 3 making comments about bias and being bought off by Microsoft come out of the woodwork. In a sense it feels like the word of the video game media now just helps to feed the hype creating an almost never-ending cycle.

I wouldn’t say that this is because reviews have changed, they will always just be a second opinion or something to consider when choosing what game to buy for that month. I think the shift in how reviews are used and how people now see reviews is down to a change in the video-gaming community itself and the huge changes that have happened in the industry over the last 6 or 7 years from the end of the previous generation and the start of the current one. Many people ask if reviews are still even relevant to gamers anymore. I would say that they are, and I’m not just saying that because video game journalism is an appealing career option but because I think that the consumer should still have a voice no matter how much it is drowned out by the bellowing of Superbowl Ad campaigns.

Aug 122010

2K and Irrational Games invite gamers to take to the sky as the debut trailer for Bioshock: Infinite is unveiled online.

The game will be published by 2K and developed by Irrational Games, the team behind the first Bioshock game as well as other classics like System Shock and System Shock 2.

The game will have players leaving the underwater city of Rapture and navigating a brand new sky city named Columbia.

The game will be available on Xbox 360, Playstation 3 and PC but a release window is yet to be announced.

Aug 072010

I wrote in my previous Starcraft II related article that trying to play one of the world’s most infamously competitive games online scared the living daylights out of me. Sure, I have loads of fun playing RTS co-operatively with my nerd friends against the AI but I’ve never ever played an RTS against another human being over the internet. Since Starcraft II, however, cost me £10 more than any other PC game I’ve ever bought I felt compelled to not only get my money’s worth but to also face my fears.

Starcraft II’s entire multiplayer experience revolves around the brand new 2.0 interface. The service is presented almost as a miniature Xbox Live/PSN/Steam archetype featuring advanced match-making, leaderboards, ladders and friends list with party support. It almost makes the actual upcoming gaming experience even more intimidating. Most games just give you a basic server list but this feels like you’ve been promoted from working in a broom cupboard to working in a futuristic high-tech command centre where all the desks are made of transparent glass, you’ve got the most ergonomically designed swivel chair known to man and you control everything with funky Minority Report style gloves (or Kinect). 2.0 is also region locked which annoyed me in some respects because I have a very good friend who lives in Australia whom I can’t play with but at least all those nightmares I had about having to play against a Korean will thankfully never come true. Luckily 2.0 also features a robust ladder system to keep fights fair and fun. Every single mode of play has its own ladder. This means that you’ll be on a separate ladder for 1v1, 2v2 and 3v3 modes. However, there is a fair way to go before you even get yourself onto the ladders themselves.

When you first encounter Starcraft II’s multiplayer mode you will be given the option to play 50 multiplayer matches in the practise league. This league is catered to people who are either new to Starcraft or new to RTS in general. The league features a slower game speed as well as slightly altered map designs to make it easier on beginners – for example certain choke-points might be blocked and your opponent must break through them offering you a little bit more breathing room. I didn’t spend a huge amount of time in the practise leagues because after winning more than 2 matches in a row my inherent British snobbery kicked in causing me to skip the practise league and go on to the next stage which is the placement matches.

After you’ve cut your fingers in the practise league you move onto your placement matches. You play 5 matches which will ultimately determine which league you’re then put into by pitting you or your team against 5 different opponents of varying skill. Me and my 2v2 buddy won 2 of our 5 placement matches and applied for the Bronze League. There are 5 leagues in all: Bronze, Silver, Gold, Platinum, and Diamond which means that my friend and I were placed in the league for idiots. It is possible to get promoted to the higher leagues if the game thinks that your opponents are too easy for you. Winning matches will net you points and losing matches will make you lose points which will ultimately affect your rank and you will move up and down the ladder according to how many points you posses compared with other players. The system also rewards/punishes players with a favouring system. As your match loads the game will tell you whether you or your opponents are slightly favoured, favoured or even. Winning games which you are not favoured to win will bag you extra points and thus allow you to move further up the ladder. On the other hand if you are favoured to win a match and you then lose you will lose more points which could make you fall further down. It’s a good system which rewards effort and gives new players a nice confidence boost when they pull off a good win against someone who is better than they are.

In terms of the online game play there are no problems to report. The game runs at a slightly faster pace than the campaign which means you’re not waiting 10 years to build up your base and also forces you to always be thinking about what actions you are going to take next and forces you to be as quick as possible with your decisions. It must also be said that although Starcraft II: Wings of Liberty is one of 3 games almost you can still play as all three races in multiplayer: Terran, Protoss and Zerg. 2.0 also allows you to watch replays of your matches to figure out where you went wrong and also see the methods which your opponent used to out-strat you. The replay offers more than just a simple playback of the match but also allows you to slow down/speed up the actions but it also allows you to compare you, your ally’s and your enemy’s economy, military and tech tree on the fly to show you the affect that their strategies are having on the game. You can also broadcast replays to other players meaning that everybody can see your skills and learn from you. Replays are a great way to see where you are going wrong and what you are doing right in order to get better at the game.

I said in my single player impressions of Starcraft II that I felt Blizzard was easing me in to everything making sure that I had fun whilst remaining challenged and it feels like they have done the same thing with the multiplayer aspect. With the inclusion of the new Practise League and the placement matches and the ability to easily store and view replays it seems like Blizzard are aware that Starcraft multiplayer is a big deal with lots of pro players from around the world but they have not forgotten that the second instalment of their game will also bring in newcomers to the series and making sure  both parties have everything they need. It feels like one of the deepest systems presented to you in the simplest, cleanest and most accessible of ways. There are so many games that confuse reaching a wide audience with simply aiming their games at an audience of idiots that doesn’t exist (Square Enix I’m looking at you). If developers are going to reach out to both old and new players, casual and core then they should all use and Starcraft II as a manual, no, a Bible on how to do that successfully.

Jul 272010

Okay so after over a decade of waiting and (more or less) a gazillion dollars spent , Starcraft 2: Wings of Liberty has finally been released. This isn’t going to be a review because a) I’ve not had a whole lot of experience with the Starcraft franchise and b) I might not be the best person to ask. What I am instead going to give you is my first impressions of Starcraft 2 from someone who likes RTS (Company of Heroes, Dawn of War and Supreme Commander especially) but isn’t exactly Korean if you know what I mean.

When I finished installing Starcraft 2 and got to running through the tutorial I was struck by how quick and easy the tutorial actually was. The tutorials for other RTS games that I’ve played were about as quick and easy as studying a PHD in micro-biology using nothing but audio-books recorded in Greek and as a result I’d sometimes end up skipping them. This meant  getting into a mission and not knowing what I should be doing thus making the games less fun. Starcraft 2’s tutorial on the other hand was quick, easy and painless. The whole process only took a few minutes and what it actually teaches you is very basic and will be familiar to anybody who’s ever played an RTS before. For anybody who hasn’t played an RTS it mainly just boiled down to ‘Left click to select a unit and right click where you want him to go or what you want him to kill’. By the time I was finished I knew all I needed to know about gathering resources, expanding my base and ordering my little Terran minions around.

I get the impression that Starcraft 2 is probably to RTS what Street Fighter is to fighting games – easy to get the hang of but difficult to master. It must be easy to get to grips with because, let’s face it, I got to grips with it and if it wasn’t hard to master then the first game wouldn’t practically be a national sport. I never played much of the first game and the very little that I did play was back when my PC was less powerful than a smart-phone and I was much younger so I’m not very well-versed in the whole mythology. All I really remembered was how scary the Zurg looked to me back then. I managed to get through the first few campaign missions just fine on normal difficulty. I know this isn’t any particular feat and I’m sure the campaign is going to get harder but compared to the first couple of missions of Supreme Commander or Company of Heroes it was a breeze. It feels like Blizzard is slowly and gently easing me into the flow of the game and making sure I know how to defend and support myself in battle. Supreme Commander and Company of Heroes pretty much gave me a gun and then kicked my arse into battle saying I couldn’t come back until everything was dead – kind of like dropping a baby into a raging ocean to try and teach it to swim. Needless to say I appreciate the fact that Blizzard is making an effort to accommodate gamers like me who are new to Starcraft. It’s something which they needed to do; I mean many gamers today were way too young when the first Starcraft came out to even know what the hell it was. It might be the case with a lot of people that Starcraft 2 might be their first stab at an RTS just like World of Warcraft might have been a lot of people’s first go on an MMORPG – it certainly was for me, anyway.

The first 3 missions of the campaign followed a linear progression for the very first part of the story. Since completing those three missions sees the game open up giving you a selection of missions which you can then tackle which is a common thing in games like Dawn of War or the Total War series. Completing missions and completing bonus objectives in missions will earn you credits which can then be used to purchase upgrades for your units. You can even hire mercenary teams to help you in missions containing a limited number of troops with some bonus attributes which might help you depending on the enemy which you will be facing on the next mission you tackle.

I have not yet tried the multiplayer on Starcraft 2 because a) I’m not bored with the campaign missions yet and b) the thought of playing Starcraft 2 online actually frightens me ever so slightly…I’m not proud of it but that’s the truth of the matter. However, when I have had a few matches of multiplayer I may well write a multiplayer impressions article if any of you wish to read it including an overview of my experience with as well as my experience with the multiplayer game-play itself.

Hopefully this has given people a small glimpse of what the first hour or two or Starcraft 2: Wings of Liberty has to offer you. Given what I have played so far it feels like an RTS you can play without being an RTS fanatic who meditates in the park for hours thinking up strategies to help him counter a Zurg rush.

Jul 202010


Blacklight: Tango Down Review.

Blacklight: Tango Down is a downloadable FPS brought to you by Zombie Studios and Ignition Entertainment. It’s an online-only multiplayer FPS which can be downloaded from Xbox Live, PSN and Steam/GFWL and will only cost you $15 or £10 to play. Is Blacklight: Tango Down possibly the steal of the century or is there some sort of catch?

The first person shooter genre is one of the most flooded in the entire videogame industry and arguably one of the most successful. Big hitters of the genre spend millions on marketing their shooters in order to reach the biggest crowd possible be it Activision with Call of Duty or EA with Battlefield and Medal of Honour. So in an arena with possibly the two biggest third party publishers in gaming attempting to beat the shit out of each other – can a small downloadable game like Blacklight: Tango Down hold its own or does it even compare?

When people look at a game like Blacklight: Tango Down, they might be right to feel a bit sceptical. The game doesn’t look like the other XBLA or PSN games which you would find for the same price. The game runs at a smooth 60 frames per second and was built using the Unreal Engine 3, the same tech behind games such as Gears of War, Batman: Arkham Asylum and the upcoming Bullet Storm. If you were to see the game for the first time and judge it only by its looks then you would be forgiven for thinking that Blacklight: Tango Down is a full-price game. To then be told that the game will in fact only cost you $15 or £10 you’d also be forgiven for asking questions like ‘Why is it so cheap?’ or ‘Surely the game play must be horrible?’ and you might be surprised to hear that Blacklight: Tango Down is actually a very enjoyable and good looking FPS – even better when you consider how much you paid for it.

One of the things which has popularised the FPS is the online multiplayer component. Substance and story has given away a bit to the introduction of trash-talk and tea-bagging. FPS Multiplayer has become such an integral part of the package some people will pay full price for a game like Battlefield Bad Company 2 or Modern Warfare 2 and hardly ever touch the campaign. The fact that Modern Warfare 2’s campaign can be completed in an afternoon could yet it has one of the most in-depth multiplayer experiences available is a testament to how important multiplayer has become in this current generation of games. What a game like BLTD does is allow you to just purchase the part which you care about – which to most people is the multiplayer for a cheaper price rather than spending extra money on features which neither you (or in some cases even the Developers) couldn’t give a flying toss about.

If you’ve ever played Call of Duty then Blacklight: Tango Down will feel very familiar to you. It’s more about small skirmishes with a handful of players on each team rather than being more large-scale like Battlefield. You’ll pick a load-out, run around the map, gun a few players down, get gunned down yourself and then repeat. It’s fairly familiar FPS fare but there are a few little unique touches which help to set Blacklight: Tango Down apart and give it a much needed identity in the crowded shooter market. The game has a very futuristic look about it. Anybody who’s ever played Deus Ex will get what I’m talking about. The game is centred on a war between two factions:  Blacklight and The Order. The game also has a very prominent cyber warfare type theme. When you run around you can see the bopping of your visor with all the information on the HUD following its curve Metroid Prime style. The visor also has a special mode which allows you to temporarily see through walls with enemies, ammo dumps and health dumps highlighted for you. This mode can only be used for a limited time before it recharges you can’t fire whilst it is active. This adds a strategic element and gives you a clue as to where the action is but whilst I was running and gunning around the fact that I even had the ability to do such a thing completely escaped me. One really nice touch which I liked was the fact that instead of having a smoke grenade, you have a grenade which will interfere with your visor so instead of seeing a cloud of smoke, you see a giant lump of asian-porno style pixilation on the screen and your visor can even get the blue screen of death. I think little touches like that give Blacklight: Tango Down just enough of an identity to stand out whilst the game play stays with the tried and true.

No multiplayer shooter would be complete without some sort of gigantic list of unlocks to grind for and Blacklight: Tango Down is absolutely no exception. Levelling up your rank allows you to unlock different parts with which to customise your weapon of choice. The game boasts hundreds of different weapon possibilities by combining different components and whilst I haven’t done the math I can at least confirm that the game features an absolute ton of unlockable Scopes, magazines, stocks and barrels. What’s even crazier is the amount of Tags which you can decorate your guns with. Tags for your guns affect your stats in certain ways with some boosting damage or health and can be used in conjunction with all the other weapon parts which gives the gamer even more ways to personalise their weaponry. There is also a crap-load of tags which you can unlock – literally hundreds.

Blacklight: Tango Down sticks to what everybody currently likes in a multiplayer FPS whilst having enough quirks of its own to help it stand on its own against its boxed and full priced rivals. Even with the fun game play and incredibly robust and in-depth unlock system its biggest selling point will always be its price. What I would say is that although it’s a $15/£10 game, it is more robust and offers more content than the multiplayer modes on some full price games and looks as good as a full price game to boot. If what you want is a fun multiplayer FPS without having to pay for a 5 hour campaign costing you another $45 then look no further.

Blacklight: Tango Down

ProsRobust unlocking system, good graphics, amazing price
ConsOnly a handful of modes, long waits for matches
VerdictA package giving you more of what you want, less of what you don't for cheaper than anywhere else
Jul 122010

Now I can run Crysis at 30 frames per second!

In the landscape of gaming there has always been a rift, a line, a separation. On one side there are the consoles – relatively cheap and designed to be easy to use by all. Just pop in your disc, pick up your controller and you’re on your way.

On the other side stands the PC. A platform with hardware that differs from user to user with the gameplay experience requiring more than just picking up the right box at the games store. The PC has always been for enthusiasts rather than the masses. Because of this we find developers shifting focus to the more marketable, accessible and what most people will tell you, more profitable consoles. Former PC-only franchises have made the leap to consoles – franchises like Battlefield, Crysis and Deus Ex all have console ports or console versions.

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Jun 102010

Sonic Adventure.

Sega America and Sega Europe have confirmed that a selection of classic titles from the Sega Dremcast’s library will be hitting Playstation Network and Xbox Live later this year.

It has also been confirmed that Sonic Adventure and Crazy Taxi will be the first two titles to be ported to the current-gen consoles with Sonic Adventure coming this autumn to coincide with the Dreamcast’s 10th European Anniversary.

It is not yet known whether the incoming Dreamcast titles will support features such as online multiplayer or online leaderboards.

The Dreamcast was first unleashed back in 1999 and celebrated its 10th Birthday last year. The Dreamcast was Sega’s last console before they pulled of the hardware race becoming a software-only developer/publisher. Although the Dreamcast was killed off last generation by the PS2, XBOX and Gamecube it still remains one of the most beloved consoles ever made with a small but excellent library of games including Sonic Adventure, Power Stone, Shenmue and Skies of Arcadia.

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