Camera angles are one of the often underappreciated good things in a video game. A good camera angle lets you fully view your character and environment. Back in the days of 2D gaming an overhead view was often used along with a sidescrolling view, with the latter of which still being used today in some 2D platforming games. When the 3D era hit, most developers had trouble programming in that third dimensional space. There were many great games once they got the hang of it, but even some of the greats had horrid camera angles.
I’m looking at you, Super Mario 64.
Don’t get me wrong, Super Mario 64 is a great game — one of my favorite platformers. However, one can’t turn a blind eye on the game’s poor camera.
Players have the option of two different styles: one directly behind Mario and a free move camera. The behind Mario view is much like Z-targetting in Ocarina of Time, except that nothing is actually being locked onto. It isn’t as perfect as Ocarina’s, mainly due to the fact that it was an early build of things to come; Ocarina of Time’s engine is a heavily modified version of Super Mario 64′s. In this particular view, the camera would either be directly behind Mario at all times, or directly in front of Mario. As a result of this, the camera would often get stuck behind walls or in weird areas where you can’t see Mario during platforming sessions.
The free move camera is actually a little bit better, but it isn’t perfect. The camera can be moved left and right at any time, even when Mario is running and jumping. This cuts back on times where the camera will get stuck or view of Mario is lost, but the downside is that the camera can’t be moved up to get more of an overhead view of Mario.
Other games with horrid camera angles:
- Any game from the Resident Evil series.
- Final Fantasy Crystal Chronicles: The Crystal Bearers
- Tecmo Bowl series.
What are some games that you feel have terrible camera angles, dear readers?