Mar 212013
 

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You know how the old saying goes: “Just when you are putting the supernatural events that happened to you 12 years ago behind you, a zany scientist calls you in the middle of the night and you will once again find yourself battling paranormal phenomenon with a vacuum cleaner and a flashlight.” Oh, you’ve never heard that saying? Weird…my great great great grandmother had it cross-stitched on a sampler above her fireplace. I don’t think Luigi had ever heard it either, because he certainly looked surprised and reluctant when the opening events of Luigi’s Mansion: Dark Moon were unfolding.

Story
The game opens up with Professor E. Gadd asking Luigi to help restore peace to Evershade Valley. There was an artifact known as the Dark Moon that kept the spirits residing in the valley subdued and happily living out their afterlife, but that item has been stolen. Gadd re-equips Luigi with his updated Poltergust 5000, which is a vacuum cleaner designed to capture and contain ghosts. Luigi, while trembling in his boots, vehemently opposes this notion but the Professor seems to think “no” means “yes” and thrusts poor Luigi into a valley of haunted mansions anyway.

OooOOoO! Spooky!

OooOOoO! Spooky!

Gameplay: Ghost bustin’
Playing the original Luigi’s Mansion on GameCube required a player to move Luigi with the left analog stick, and then use the right one to pull the Poltergust in the opposite direction the ensnared ghost was moving in order to weaken it and eventually suck it up. A lot of people were concerned that a CirclePad Pro would be required to fully enjoy the game, but the developers have tweaked the control scheme enough to where that isn’t the case. To capture a ghost, you must first use the A button to trigger the flashlight’s strobe function to stun the ghost. Then you initiate the Poltergust’s suction with the R button and use the CirclePad to move Luigi away from the ghost. A meter above Luigi’s head fills up as this is going on, and once it’s full you can press A to give the ghost a good tug and lower it’s hit points more quickly. Imagine you are fishing, but the fish  is mostly invisible,  flying around, and is trying to kill you while you reel it in. The mechanic works well, and it won’t take long for players to adjust to only having one CirclePad.

This ghost's day is about to really SUCK.

This ghost’s day is about to really SUCK.

Gameplay: Puzzle solvin’
Luigi’s Mansion: Dark Moon is not just a game about grabbing ghosts, but it is also pretty heavily laden with puzzles. They’re usually a puzzle that involves manipulating the room or area you’re in by finding hidden objects or doors so you can proceed to the next room. A lot of the puzzles will likely leave you scratching your head for a while, but don’t worry; the solution was probably standing right in front of your face the whole time. You will have to be a fast thinker though if you want to get the maximum rating for each mission (which you can keep replaying until you get a score you’re happy with), because the amount of time it takes you to finish a mission weighs heavily on the grade you’re given at the end. A lot of puzzles make use of the new Dark Light attachment to the Poltergust’s built-in flashlight. Shining it on hidden objects reveals them and makes it possible for Luigi to interact with them. For example, the key you need to progress may be hidden in a vase you can’t see until it gets a good dose of Dark Light. Some puzzles were very challenging, but any lack of success was usually pretty easy to attribute to not being observant enough.

Puzzles like this will appear almost as frequently as ghosts.

Puzzles like this will appear almost as frequently as ghosts.

Gameplay: Multiplayer
Luigi’s Mansion: Dark Moon offers both local multiplayer (either two game cards or a limited mode via Download Play) and online multiplayer (either with friends or worldwide). At the time of writing this review, there were not very many people playing online yet, so expect a follow-up later that focuses on this aspect of the game. However, we did get some online time in with people playing the Rush Mode. All players split up to find the exit for the floor of the ScareScraper they’re on. With only 30 seconds to start with, a feeling of panic can immediately set in, but collecting watches as you play adds 10 seconds to the shared clock.

Presentation
The visuals in the game are clean and crisp, and styled in a way the is cute which is good if there are any children in the household that will play. Unfortunately, the 3D effect isn’t so crisp and it seemed impossible to find that “sweet spot” for a sharp and solid 3D image. Add to that the fact that you must move the 3DS to precisely aim the Poltergust, and playing with the 3D on at all feels pointless.  It seems though that most 3DS owners don’t particularly care if a game is in 3D or not, so playing the game in 2D all the time feels just fine. What really makes the game stand out visually are the little touches, like the way Luigi’s flashlight flares if you point straight forward at the player, or the way Luigi pats his pockets looking for his DS when the Professor calls him.

The sound design was handled in much the same way; there are some great themes you will be humming around the house for days, but it is the tiny details that make the game sound so delightful. Playing the game with headphones on not only allows you to bypass the 3DS’s shoddy internal speakers, but it lets you hear which side of the room a ghost is in even if you can’t see it yet. As Luigi is exploring each level, there will be times when he starts humming along to the theme, and his DS plays a clever dance remix of the game’s main theme when it rings. It’s all of these little touches that will leave you with a smile on your face as you’re playing.

At least one other character from the Mushroom Kingdom makes an appearance as well.

At least one other character from the Mushroom Kingdom makes an appearance as well.

Luigi may have been reluctant to begin a new adventure with Professor Gadd, but once you get into the swing of Luigi’s Mansion: Dark Moon you’ll be glad he did. The challenging environmental puzzles and fun ghost grabbing gameplay are wrapped up with some nice visuals and awesome sound work to make a package that you’ll have a hard time putting down. Add to that the value of online multiplayer and you’ve got one of the first “must-have” titles to hit the 3DS in a long time. I just wish my great great great grandmother could put down her cross stitching long enough to work through the ScareScraper with me.

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Pros: This game is just pure fun, period. You would have to try REALLY hard to play it and not be completely delighted.

Cons: While it was pretty disappointing to see the blurry 3D (it’s awfully late in the 3DS’s life cycle for that), it wasn’t necessary to play the game or enjoy it fully.

Value: With the amount of time it takes to initially complete each level, plus the added replay value of improving your score and tackling the ScareScraper in multiplayer mode, $40 seems like a steal.

Verdict: Luigi’s Mansion: Dark Moon is a game that will likely cause some strife in a family, because it’s so good no one is going to want to share it.

Score: 9

Mar 172013
 

3DS_LMansionDM_2_illu02_E3It has been over a decade since Luigi’s Mansion launched with Nintendo’s Game Cube.  It was actually one of the only games I played on my GameCube for a long time and it earned a very special place in my personal video game hall of fame. When the Wii launched, I secretly hoped for a sequel and would preach to anyone that would listen that the Wii Remote would be a perfect ghost grabbing control scheme.

Alas, those dreams were never realized…until March of this year when I got my grubby little paws on Luigi’s Mansion: Dark Moon for the 3DS. In the game, Professor E. Gadd once again calls upon Luigi to not only clear the spectral squatters out of one mansion, but several other mansions in the area. The game is a fully realized sequel to the original, and has been tailored to play quite well on the 3DS. Luigi’s trusty Poltergust 3000 has received a few tweaks and upgrades to make his paranormal battle a little easier, but that doesn’t mean this game is going to be a cake walk.

It’s been a while since I have played the first Luigi’s Mansion game, but I don’t really remember the puzzles being overly challenging. That has changed drastically in Dark Moon and I have frequently found myself staring at my 3DS screen for quite some time, wandering around, and trying to figure out what to do next. Usually when I find the solution, it is a total “facepalm” moment, and the answer was staring me right in the eyes from the get go.

How is the game shaping up? You’ll have to wait until we post our review later this week, so keep your eyes peeled and your flashlights charged!

Apr 012011
 

MegaCon is in my opinion the biggest and best convention in Florida. I have gone every year for about six or seven years now, maybe even longer to be honest. The convention is pretty much all things nerd. There’s fantasy, Sci-Fi, steam-punk, goth, anime, hentai (too much yaoi if you ask me), comic books, cult movies, classic TV shows from the 80′s and pretty much anything else nerd-related that you can think of. Hundreds of people are in costume, while thousands pose with them. There is definitely a great opportunity for people-watching. You end up seeing a big mix of the good, the bad, and the ugly in terms of costumes, but everyone is having fun. I find it is also a great excuse for women to wear next to nothing in the vein of it being a costume. Hey, I’m not complaining.

There are tons of great panels going on too, a lot of these being ones that teach you how to make your own special effects and costumes. There are LARP events going on, 24 hour Anime rooms, there was a Robot Chicken panel with co-creator Matthew Senreich and writer/actor Zeb Wells with a fun Q&A session. Also, there were comic book writers teaching how to write comics.

Along with the great panels, MegaCon has some great guests. This year’s line up included William Shatner, Michael Dorn, Jonathan Frakes, and Marina Sirtis from Star Trek, of course. Probably the biggest name to grace MegaCon was Stan Lee! That’s right, Stan FREAKING Lee, creator of some of the best comic book characters in the known universe.

MegaCon just keeps getting better and better and I look forward to next year. As you watch the video below, You will see how much fun we had as we got to hang out with Cobra Commander. We also were allowed two very special interviews. One with Luigi, who you may unfortunately only know as Mario’s taller, more handsome brother. The other interview is with the little droid who saved the Galaxy, R2-D2. Check out the video below, and tell us what you think!